Woolf Society: Percival
A downloadable game
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Now the cab comes; now Percival goes. What can we do to keep him? How bridge the distance between us? How fan the fire so that it blazes for ever? How signal to all time to come that we, who stand in the street, in the lamplight, loved Percival? Now Percival is gone.
Percival is a supplement for Good Society by Storybrewers Roleplaying, based on Virginia Woolf’s The Waves. This hack introduces a shared connection who sits at the center of the major characters' world, but will never appear on screen. Percival is designed to tell stories about found family, identity, and loss.
Use this supplement with the expansion Emma: Forget Me Not. It is still in development, so please let me know how your game goes!
Update 2/19/24: Backstory, Monologue Tokens, and Passage of Time have been expanded and improved!
Status | In development |
Category | Physical game |
Rating | Rated 4.9 out of 5 stars (8 total ratings) |
Author | elisegw |
Tags | good-society, Tabletop role-playing game, virginia-woolf, woolf |
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Click download now to get access to the following files:
percival1.2.pdf 989 kB
Development log
- UpdatesFeb 20, 2024
Comments
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⭐⭐⭐⭐⭐
Look, this is supplement finally got me to read Virginia Woolf's The Waves. Not on it's own, but it was the last push I deeded. I'd tried, up until this year, to read the novel in it's original English, and failed. My command of the language is good, but somehow Woolf in particular keeps kicking my ass.
A good friend started reading translations of some of Woolf's novels in 2023. She couldn't have recommended it more whole-heatedly. The level of enjoyment and understanding she experienced was worth every little loss that might occur in translation—if there even was much of a loss.
I'd been thinking about leaving part of my snobbery in 2024 and after reading this supplement, I did. And while I'm happy to have read the novel, reading it after becoming familiar with Good Society and it's gamification of literary storytelling was even more fulfilling. It opened up a new perspective on the stories a game could tell, and how.